GHP was developed using the SonicGDK (Game Development Kit) which, itself, was developed using the Unreal Development Kit.
What software did you use to create Green Hill Paradise and how long did it take to make? I truly wanted to show the world how I thought Sonic can not only work in 3D, but how he could thrive in it. It wasn’t until the release of 2013’s Sonic Lost World and then 2014’s Sonic Boom, a time when Sonic’s future was uncertain, that I decided to revisit the concept with GHP – Act 2. It was mostly a playground to test the waters and to see how Modern Sonic felt in an open environment. We began work on what we now call Green Hill Paradise – Act 1: a large island environment with no clear goals, or objectives. But myself and my college roommate Christopher saw more potential in the established Modern Sonic formula than simply blasting through an obstacle course as quickly as possible.
Sonic Generations had come and gone with thankfully a good deal of critical praise. How exactly did you first come up with the idea to make Green Hill Paradise? Adrian caught up with the game’s maker, a man surely destined for great things, Daniel Coyle for an insight into this great game and what makes him tick. We played the download to death and justifiably so. Green Hill Paradise Act 2 is probably (and we’re happy to be proved wrong) the best Sonic fangame ever.