Still, Howard says that Bethesda knew the PS3 would hit a 'bad memory situation,' but took steps to adjust for those problems. He claimed that the small adjustments to objects in the world add up, particularly on the PlayStation 3, and large save files can be 'crippling.' Howard calls the save file size theory a 'common misconception.' This sounds similar, but not identical, to comments made last year by Fallout: New Vegas project coordinator Joshua E. It's literally the things you've done in what order and what's running.' But for certain users it literally depends on how they play the game, varied over a hundred hours.
'And we felt we had a lot of it under control. 'The way our dynamic stuff and our scripting works, it's obvious it gets in situations where it taxes the PS3,' Howard told Kotaku. Bethesda chief game designer Todd Howard has opened up about why the bugs happen, and how the company thought they had stomped them out before release.
The PlayStation 3 version of The Elder Scrolls V: Skyrim suffered from some debilitating bugs, to the point that some players deemed it unplayable due to lag.